After chatting in the developer IRC i ended up creating a wiki page for collecting what sort of data could be added to an improved statistics page (and how such a page should be organised):
http://wiki.blender.org/index.php/Dev:Ref/Requests/User_Interface/BlenderStatisticFlyout please comment & update this page as required. cheers, Gaia Am 09.03.2012 00:32, schrieb Gaia Clary: > So i took another round on this and here is my idea > after i have seen Sean's contribution. > > What about having 3 statistic sets for Scene, Object and Mesh. > > In Object mode the default is the Scene statistic. > In edit mode the default is the Mesh statistic. > > Here are 3 images how it may look: > > Scene: http://pasteall.org/pic/show.php?id=28055 > Object: http://pasteall.org/pic/show.php?id=28056 > mesh: http://www.pasteall.org/pic/show.php?id=28057 > > The statistics sets can be selected at any time. > Such everybody could adjust them to their own needs. > > Would that be an approach, doable, understandable, appreciated ? > > cheers, > Gaia > > > Am 08.03.2012 23:04, schrieb Sean Olson: >> This has always bugged me. Pulling the information that I need out of that >> stats header always feels slower than it should be because you have to >> visually and mentally play puzzle games to figure out the information that >> you are after. (Even while righting this I looked at my header and said to >> myself, "La: 1 - what the hell is that... ... oh, lamps." This happens >> all the time. When I don't need to put objects on another layer it's slow, >> when I do, it's tedious. Anyway, I made a mockup of what I would like to >> see. >> >> A mouse over of the header stats will bring up a flyout of all the relevant >> stats in a much more organized and readable manner. I personally would >> like to see just a 'stats' button because the header looks messy to me, but >> I'm sure many love those stats with no mouse movement. Anyway, here is the >> quick mockup - we could also add icons for face/verts/edges that are >> already in the 3dview header to make this more readable. >> >> Without further ado: The mockup >> >> http://img716.imageshack.us/img716/7656/ss20120308170416.png >> >> On Thu, Mar 8, 2012 at 10:39 AM, Ton Roosendaal<t...@blender.org> wrote: >> >>> Hi, >>> >>> Such changes we better not do. This statistic should be a reliable piece >>> of information for the scene. Selection can be drawn next to it, but not >>> instead-of. >>> >>> -Ton- >>> >>> ------------------------------------------------------------------------ >>> Ton Roosendaal Blender Foundation t...@blender.org www.blender.org >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >>> >>> On 8 Mar, 2012, at 19:26, Gaia Clary wrote: >>> >>>> this patch seems to do what i propose: >>>> >>>> http://www.pasteall.org/29834 >>>> >>>> In object mode it shows the derived facecount and derived vertex count >>>> of the selected objects. >>>> In edit mode it displays the mesh facecount and the mesh vertex count . >>>> >>>> When i change the selection in Object mode, the numbers update as >>> expected. >>>> When i add/remove/modify a modifier in object mode, the numbers change >>>> as expected. >>>> When i select the visible scene, i get the old numbers as expected. >>>> >>>> cheers, >>>> Gaia >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers