8-bit HDR is (shock horror!) low quality stuff which leads to a lot of 
colour banding. The performance boost is good for games, but not worth 
it for rendering. :)

On 10/03/2012 10:57, Tom M wrote:
> You might find this interesting,
>
> "Brian Karis links to my LogLUV post while pointing out that there’s
> another kid in town: RGBM color encoding. In fact, we are using a
> version of RGBM (different from Brian’s), not LogLUV, to represent HDR
> in God of War III. A third version of RGBM is described by Malte
> Clasen in HDR values in 8 bit RGBA pixels." (see the links in the
> actual post)
>
> http://realtimecollisiondetection.net/blog/?p=93#more-93
>
> Lots of worthwhile reading...
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to