8-bit HDR is (shock horror!) low quality stuff which leads to a lot of colour banding. The performance boost is good for games, but not worth it for rendering. :)
On 10/03/2012 10:57, Tom M wrote: > You might find this interesting, > > "Brian Karis links to my LogLUV post while pointing out that there’s > another kid in town: RGBM color encoding. In fact, we are using a > version of RGBM (different from Brian’s), not LogLUV, to represent HDR > in God of War III. A third version of RGBM is described by Malte > Clasen in HDR values in 8 bit RGBA pixels." (see the links in the > actual post) > > http://realtimecollisiondetection.net/blog/?p=93#more-93 > > Lots of worthwhile reading... > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers