> - Mesh bevel still needs work. The singular bevel case works (1 new face on > edges) but for a smooth bevel (higher subdivision, rounded bevel) we need > good code still. *Help wanted!*
Speaking of bevels, I was noticing the other day that a bevel modifier on an object I made in an svn build that had a UV unwrap applied, didn't open up properly on the last release build. The unwrap was offset/incorrect. Even if I just re-unwrapped the face only, it kept the incorrect offset. Disabling the modifier fixed it. I don't know if it still happens or if it was fixed, but thought you might be interested in knowing of a case where svn build files don't open properly in a release build, and avoiding another bug report from me ;) troubled _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers