It could be part of Outliner, IMHO it is a perfect place to it. (But Outliner needs a better attention to make it works properly) Not only showing Fake User, but it could list any kind of data and its users. A good example is images and movies. It would look something like this: * * *- Image A - ./location/image.png - Users - Texture 1 - Texture 4* - Composite Node - Strip 3 (from Video sequencer) - Movie X (from an image sequence) - Image Sequence B * - Start - ./location/image0001.png* * - End - ./location/image0100.png* (or something like that) - Users ...
It would work with any data, including listing Fake Users. It makes easy to reference count, deleting and other important feature: to re-link/fix outside data, it includes image, image sequences, movies and Linked groups. If we open a bronken linked blend file today, it simply lost it. I mean, it happen to Linked Groups, but broken image keeps the address, even given a pink wrong color to the object. IMHO it should be easy to re-link or even swap the linked group, image address straight from Outliner. I think these proposals would avoid stupid problems, may be mainly for Mango Project. They will be dealing with images and movies all day. ;) It was my 5 pence! Cheerios Moraes Junior - aka mangojambo Animator & 3D Artist +55 43 88133399 <http://www.oniria.com.br> On 15 March 2012 01:47, Nathan Vegdahl <ces...@cessen.com> wrote: > Agreed. As long as this is the paradigm, then this makes sense as a > default. However, I think it's not at all obvious that this is a good > paradigm as Blender moves forward. I remember this was a concern that > William had in the Big Buck Bunny days as well. Not sure if he's > around to weigh in on that. > > The main benefit of the current "garbage collection" style paradigm is > that since data/asset management is quite anemic in Blender right now, > this prevents tons of unused data from piling up. During Sintel, for > example, we would end up with files that had huge numbers of unused > actions, and manually deleting them (even one-click per action) would > have been a pain. > > So perhaps as Blender gains a good data/asset management interface, we > can start thinking about shifting away from automatic garbage > collection, and towards a more manual-deletion paradigm...? > > --Nathan > > > On Wed, Mar 14, 2012 at 3:30 PM, Antony Riakiotakis <kal...@gmail.com> > wrote: > > Hi Daniel, I agree that the new default makes sense in blender's data > > paradigm but I am questioning the paradigm not the default :) > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers