On Mar 15, 2012 11:54 AM, "Tom M" <letter...@gmail.com> wrote: > Just emailed sergey some links on light reconstruction, but nothing > jumped out as being great.
A typical HDRI approach is a well bracketed sphere map of the lighting from the position of the CGI elements. Three stops up, one at exposure, and three down, merged into a properly linearized HDR image. Blender will obviously struggle at the merging procedure as we currently don't have a mapped color space, only a linear model. A rather useful thing might be to somehow generate a 3D reconstruction in addition to the HDR, to correctly position lighting elements. This might make it extremely useful for generating lighting positions and correct falloff. A "Project from View" onto this 3D lighting reconstruction would also account for various interactive lighting elements such as intermittently occluded lights, lighting cues, etc. Are we currently able to use a "Project from View'" approach with an image sequence? With respect, TJS _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers