mesh = ob.to_mesh(scene, True, 'RENDER') ?
On Sat, Mar 24, 2012 at 4:51 AM, Bassam Kurdali <bas...@urchn.org> wrote: > The original object is fine, yes, and has all the modifiers intact. the > new object is the *unmodified* mesh, not the end result of the modifier > stack, which is what I'm trying to get. > I would do it by applying modifiers, but, with multimodifiers, applying > one at a time is not going to work (unless someone can tell me how) > TL;DR: bpy.ops.object.convert isn't the answer. > cheers > Bassam > On Fri, 2012-03-23 at 10:18 +0000, cont...@steamreview.org wrote: >> Presumably you are still looking at the original object. keep_original >> means that a new one is created. It'll be made the active object by the >> operator. >> >> > Thanks Tom >> > On Wed, 2012-03-21 at 22:05 +0000, Tom Edwards wrote: >> >> You're missing this: >> >> >> > >> >> bpy.ops.object.convert(keep_original=True) >> > I tried it and I got the default i.e. original mesh, i.e. it didn't >> > apply the modifier stack, but removed it. Is there something I'm >> > missing? >> > >> >> >> >> Which is exactly what you want. It is quite obscure though! >> >> >> >> On 21/03/2012 9:04, Bassam Kurdali wrote: >> >> > Hello list, >> >> > This has come up before, albeit in a python context: the desire to get >> >> > the result of the modifier stack as a mesh. There was some discussion >> >> > over the desirability of hard-coded py api, and a question of why not >> >> > just use the apply modifier approach one by one. >> >> > >> >> > I've encountered both the use-case and the problem today. >> >> > >> >> > use-case: collapsing the stack/applying shapekeys for prepping a >> >> rigged >> >> > model for 3d printing. >> >> > >> >> > problem: this is the first 'cannot be done' problem I've encountered: >> >> > >> >> > Multimodifiers (correct me if I'm wrong) cannot be simply applied one >> >> by >> >> > one: they need to be applied together. And afaik there is no mechanism >> >> > to do this. >> >> > >> >> > Is there anything I'm missing? this seems totally undoable, I wonder >> >> how >> >> > render-engines deal with it? >> >> > >> >> > cheers, >> >> > Bassam >> >> > >> >> > _______________________________________________ >> >> > Bf-committers mailing list >> >> > Bf-committers@blender.org >> >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> > >> > >> > >> > >> >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers