Hey all! I've posted a build of r45292 with the 2D Mask rasterizer in the compositor to graphicall.org
The link is HERE: http://graphicall.org/893 I'll just paste the description from GA here: ------------------------------------- build with part of new 2D Mask Editor. This build does NOT have the mask editor itself, rather, it has the mask rasterizer inside the compositor. The masks are rasterized on the fly, but all the "curve masks" are hard coded. This means this build is *NOT* useful for production, or any other kind, of real work. It is only for demostration purposes to get feedback on usage in the compo. Instructions to use: 1.) Open any scene 2.) Enable Comp. Nodes 3.) Under "Input" class, add "User Mask" node 4.) Connect "User Mask" node to a viewer or whatever else 5.) You can select from a list of masks (which will be the ones you draw in MaskEditor in final version) to see different masks rasterized on the fly So to clarify, this is just so I can get simply user feedback about a few things: A.) the Node name, what should it be? B.) does it truly belong in input category? does it belong with other masks? also: This *will* indeed support doubled edges masks, like the Double Edge Mask node, once the GUI part of the Mask Editor is completed. Right now the mask in this build are hard coded curve data since there is no GUI in this build. Anyway, I'm excited to show off some work and wanted to get feedback from users about those compo. UI. issues! Cheers! Peter _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers