I think most of the stuff on your list is either a simple fix or could be implemented in a short time with a little python-fu... and a couple are either 'features' (color picker) or already exist (context sensitive menus in addons).
Couple comments (in random order): >> Floating buttons support I could knock that out in an hour (at most) as a python operator using bgl, did something similar with my pie menu script... took a lot longer than an hour though since I had to learn both opengl and some linear algebra to get it to work (and fix some bugs in blf along the way). >> FPS-style navigation Pretty sure that already exists as 'fly-mode'. >> Camera view navigation Simple to write as a py-operator... with the above and 'set camera to view' chained together would take like 5 minutes to implement. >> Non-obvious progress bar Also not too hard, what would be a project would be to unlink the progress bar from the jobs system so anyone could use it... thought I had it once but turns out all I did was py-wrap the OSX specific progress bar on the dock or whatever they call it. >> Separators do not drag closed I kind of like that they don't close actually. >> Face-preserving edge delete Think that's called 'dissolve an edge' in bmesh. >> Right click -> rename/delete in the material/texture editors Left clicking on the little text box is really that hard? >> Right click -> cut/copy/paste for text fields As in ctrl+C and ctrl+V? While I'm just an Innocent bystander in all this I really don't see a laundry list of (mostly) simple fixes as in the spirit of the GSOC, I don't think they just want a code monkey for the summer either way. Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers