As a user, I would be happy to see procedural trees back. There used to be
a script for Blender 2.4 called "Trees from Curves" that worked a bit like
what is described in that Disney paper. You could rough out the overall
shape with curves and then add twigs and branches with bounding volumes. As
far as I know, this hasn't been ported over to work with Blender 2.6.

On Wed, Apr 4, 2012 at 8:09 PM, akanksha vyas <vyasakank...@gmail.com>wrote:

> Hello.
>
> I have some questions about the google summer of code Blender project!
>
> I have been looking into procedurally generating graphics, and it seems
> really cool. I was wondering if you guys would be interested in having
> someone work in that area.
> The fluid simulation project is along those lines, but I have been looking
> into algorithms for trees, spaceships, even entire cities. They seem really
> cool and I love to work on it.
> I was wondering of you guys could give me some direction. I did look
> through the paper on the fluid simulations, and that seems cool too.
>
> In the mean time, here are some papers and videos I have been looking at:
>
> Cities:
> http://dl.acm.org/citation.cfm?id=604490
>
> http://www.gamedev.net/blog/33/entry-2250171-trees-procedurally-generated-and-voxelized/
>
> Trees:
> http://www.disneyanimation.com/library/tangledProcTrees.pdf
>
> And this is my favorite:
> http://www.infinity-universe.com
>
> Thanks!
>
> --
> >From the desk of Akanksha Vyas
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