As a user, I would be happy to see procedural trees back. There used to be a script for Blender 2.4 called "Trees from Curves" that worked a bit like what is described in that Disney paper. You could rough out the overall shape with curves and then add twigs and branches with bounding volumes. As far as I know, this hasn't been ported over to work with Blender 2.6.
On Wed, Apr 4, 2012 at 8:09 PM, akanksha vyas <vyasakank...@gmail.com>wrote: > Hello. > > I have some questions about the google summer of code Blender project! > > I have been looking into procedurally generating graphics, and it seems > really cool. I was wondering if you guys would be interested in having > someone work in that area. > The fluid simulation project is along those lines, but I have been looking > into algorithms for trees, spaceships, even entire cities. They seem really > cool and I love to work on it. > I was wondering of you guys could give me some direction. I did look > through the paper on the fluid simulations, and that seems cool too. > > In the mean time, here are some papers and videos I have been looking at: > > Cities: > http://dl.acm.org/citation.cfm?id=604490 > > http://www.gamedev.net/blog/33/entry-2250171-trees-procedurally-generated-and-voxelized/ > > Trees: > http://www.disneyanimation.com/library/tangledProcTrees.pdf > > And this is my favorite: > http://www.infinity-universe.com > > Thanks! > > -- > >From the desk of Akanksha Vyas > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers