Hi, in animation editors is essential to display everything there is in the scene, visibility not important. This for general re-timing tasks
Daniel Salazar patazstudio.com On Tue, Apr 10, 2012 at 2:49 AM, Lukas Tönne <lukas.toe...@googlemail.com>wrote: > Currently the animation editor does not support node groups. This is > because the animation editor filters any possible channel set based on > the active context, i.e. mostly scene, world and the active object. > This works fine for any data block that is uniquely associated to an > object (i.e. you can get from object to ID block anim data > unambiguously). Correct me if i'm wrong here, since i don't have a > whole lot of animation experience :) > > The problem is that some data blocks might not necessarily have this > kind of direct connection to objects (point in case: node groups). As > long as a base node tree is reachable, one could simply list anim data > for all the node groups in that node tree, but this could get pretty > messy once groups inside groups come into play and the number of > animated node groups increases. > > One possible solution could be to base the display of node animation > data on the visible node editors, rather than the active object. I.e. > instead of going along the object->material->node_tree path for shader > nodes or scene->node_tree for compositor, the graph/dopesheet/nla > editor would display channels for the currently visible node editors. > > Since the node editor has an explicit "active" node tree (either the > base tree or some edited group), this would give much more control > over the display of node animation data. After all it is not of much > use to display animation data for a node tree without actually seeing > the tree (or so it seems to me). I'd also like to point out that the > upcoming node groups patch [1] supports node tree pinning, i.e. a node > editor can then display a node tree independent of the current context > and selection. > > Does this sound like a reasonable idea? Or are there design problems > i'm overlooking? > > Regards, > Lukas > > > [1] > > https://www.gitorious.org/~lukastoenne/blenderprojects/blender-lukastoenne/commits/node-groups-upgrade > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers