Dima, yes, i meant Python API, and particularly 2.49 API. Global variables (like Blender.myvariable) are perfect for script-to-script communication but there seems to be no way to update/delete them when the script cancels unexpectedly (by user_cancel or by errors).
2012/4/11 Dima Glibitsky <dima.g...@gmail.com>: > Do you mean the Python API? Seems like it's not possible yet... But I > guess in your case, you can just have a global variable in the script > (or add some property to a WindowManager) and set it to True/False > accordingly. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers