Hi Nicholas, Yes. Freestyle has the similar purpose to my modifier's. However, their approach are very different and thus they have different pros/cons. For example, my modifier has better consistency with fog, DoF and transparency, Freestyle can generate more flexible style lines such as handwritten-like (My modifier will be able to control the line properties with the vertex weight values, but less flexible than Freestyle.)
On Mon, Apr 23, 2012 at 3:07 PM, Nicholas Rishel <rishel.n...@gmail.com> wrote: > I believe your modifier is more similar to the Freestyle render engine > project: http://freestyleintegration.wordpress.com/ > > I believe Howard's modifier is meant as a way to generate geometry along > existing edges and vertices as though it were wire frame. > > On Mon, Apr 23, 2012 at 1:48 AM, Yasuhiro Fujii > <y-fu...@mimosa-pudica.net>wrote: > >> Hi, >> >> I'm also working on the new modifier to render lines similar to Howard >> Trickey's. >> http://mimosa-pudica.net/tmp/lineart.png >> The main purpose of my modifier is to render cartoon-like >> (edge|border|silhouette) lines. >> Does Howard Trickey's modifier have the same goals? >> >> >> On Mon, Apr 23, 2012 at 12:09 AM, Ton Roosendaal <t...@blender.org> wrote: >> > Hi all, >> > >> > 1) Blender 2.63 Release Candidate >> > >> > - Testing is in progress still, a bit more testing is always good. >> Campbell Barton reports that the showstoppers in BMesh were handled now. >> > >> > - Release log in progress: >> > http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 >> > >> > - Todo for everyone: docs, docs docs! >> > >> > - Pablo Vazquez will migrate this to wiki: (with permission of author) >> > >> http://gamefromscratch.com/post/2012/04/20/Blender-BMesh-in-action%E2%80%A6-what%E2%80%99s-so-special-about-ngons-anyways.aspx >> > >> > - Brecht van Lommel updates the cycles doc in wiki >> > >> > - Thomas Dinges will help with the download page on blender.org, and >> will try to find time to move release page to blender.org as well. >> Brecht/Sergey are backup for this. >> > >> > - Release Ahoy might happen this wednesday! >> > >> > 2) Other projects >> > >> > - Antonis Ryakiotakis proposes to add ming64 support for building >> Blender, he will maintain that. >> > >> > - Sergey Sharybin worked on a more advanced keying node; with better >> color formulas and sampling, and optional marker/tracker support for >> advanced gradient detection. >> > >> > - Howard Trickey shows his new modifier to render wireframes: >> > http://halley.cc/paste/outline-modifier-tests-1.png >> > >> > - lukas Toenne did node work; frame node, node edit features (coloring) >> > http://wiki.blender.org/index.php/User:Phonybone/FrameUpgrade >> > http://www.pasteall.org/31131/diff >> > >> > - Ton Roosendaal mentions an urgent need for a new web team. Will do >> call soon. In the meantime he proposes to add a new header to the existing >> site, like http://thewooddesign.com/blender/samplehome/ (but with less >> nervous transitions :). >> > >> > 3) Google Summer of Code >> > >> > Tomorrow students will get contacted by Google about their proposals! We >> then will present the names on this list and make a new exciting salad bowl >> or so :) >> > >> > Thanks, >> > >> > -Ton- >> > >> > ------------------------------------------------------------------------ >> > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org >> > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >> > >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers