Okay, here are yer regression results, test on 64bit ubuntu 11.10 r45976: animation/cubesphere.blend: - speed[0] red/broken, making timeline scrub have no effect - console: Failed to resolve data path: ('.speed',)
animation/timeline.blend: - file is fine itself, but noticed that multiple markers "raise" when in close proximity to the current frame. Problem being that if you have a large number in a small area and the time line is zoomed out, you get a blur of text for the marker names as seen in the following pics: http://www.pasteall.org/pic/30817 and http://www.pasteall.org/pic/30818 compositing/zmask_compo.blend: - The zmask seems to be fine, but something changed with the grass particles; it lost its curves and is straight up/taller than it shows in the shipped render result http://www.pasteall.org/pic/30819 gameengine_bullet_softbody/webskategirl_bullet.blend: - Needs an svn up back to previous version, was accidentally overwritten with previous file torus_complex.blend gameengine_logic/actuators/property1.blend: - TODO: Should probably start in game engine render mode, and have debug properties enabled to verify the numbers work as expected, otherwise works fine gameengine_logic/actuators/property2.blend - TODO: Investigate why doors don't do anything gameengine_logic/actuators/sound.blend: - Sound doesn't coincide with impacts, and possibly a click/stutter that cuts off one of the sounds as well (OpenAL) gameengine_physics/2Dexample.blend: - Game seems to work (cept periodic stutter), but has some console errors: Python script error - object 'Cube', controller 'cont4': Traceback (most recent call last): File "Main", line 7, in <module> NameError: name 'GameLogic' is not defined gameengine_physics/genericConstraintSpringLimitMotor.blend: - Seems to run, but has some console errors: Python script error - object 'CubeChild.002', controller 'cont': Traceback (most recent call last): File "rotationalMotor", line 17, in <module> AttributeError: 'SCA_PythonController' object has no attribute 'getOwner' gameengine_visual/screenspace.blend: - Doesn't seem to do anything anymore, assume out of date py script [Skipping all io_tests] modifier_stack/array3.blend: - _horrible_ 5fps frame rate now, even in wireframe mode (use to run beautifully, pre bmesh or so), but runs great if I disable the second array - console error on render: node_composit_exec_viewer error paint/lockingTest.blend: - Runs just fine, but noticed an insane amount of console printf's to inform me of locking (one line per brush stroke increment or so) particles_and_hair/particle_dupligroups.blend: - Seems to render fine, but a bunch of console errors (5 in total, and 5 objects missing in render, smells like it's related to cookie challange!): Dependency cycle detected: Mball depends on Cube.014 through Particle Object Visualisation. Cube.014 depends on Mball through Particle Object Visualisation. particles_and_hair/softhairtest.blend: - Something broke hair, doesn't seem to sway like it used to any more physics/softbodytest.blend: - Seems to run fine, but file should be fixed later: Sphere depends on Sphere.001 through Field Collision. Sphere.001 depends on Sphere through Field Collision. rendering/cycles/bmps.blend: - Seems fine, but some console cyclic errors that someone may want to double check: cyclic OBCamera.001 cyclic OBCircle.001 cyclic OBCircle cyclic OBLightBackBig.001 cyclic OBLightPlaneBig.001 ui_tests/space_headers.blend: - Console errors: /d/blender_dev/code/lib/tests/ui_tests/: No such file or directory ui_tests/space_types.blend: - Console error when switching to "File Browser" screen in linux: /c/: No such file or directory On Thu, Apr 26, 2012 at 5:26 AM, Campbell Barton <ideasma...@gmail.com> wrote: > Thanks! that'd be great, I'm not so worried about testing the > regressions on all OS's - most of the BMesh integration issues are not > 64bit spesific. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers