+1 from me. I'm currently working on a feature called "collada profiles", which will add profile_GLES and profile_GLSL to the export, it would also benefit from your "presets" idea. I also played a bit with collada specific per object settings (<extra> textbox) to be able to attach arbitrary data where needed. Maybe these "include animation" or "triangulate faces" options should be available also on per object level?
-daniel- On Tue, May 22, 2012 at 12:14 PM, Gaia <gaia.cl...@machinimatrix.org> wrote: > Hi. > > I would like to add Presets to the Collada Exporter and > add one factory preset for "Second Life" which would > (currently) be set to: > > - Apply modifiers: True (not sure if that is a good choice) > - Export for Second Life: True (see also my previous post) > - Only Selected: True > > The reason: > > Since the Collada exporter shall support many target systems, > i hope that this can eventually be achieved by refining the > set of selections in the Exporter panel to enable/disable > reasonable oprions in the exporter module like for example: > > I took most of the following option examples from the > Wavefront Exporter assuming that makes sense also for > Collada: > > "Include UVs" > "Include Materials" > "Triangulate faces" > > "Include Animations" > "Include Bone Attachments" > "Bake matrices" (see my previous post) > > Then we can separate the target specific settings into presets. > > Any comments on that ? > > cheers, > Gaia > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers