Weird indeed :s glad it's fixed now Daniel Salazar patazstudio.com
On Sat, Jun 2, 2012 at 3:04 PM, Thomas Dinges <blen...@dingto.org> wrote: > Revision: 47354 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47354 > Author: dingto > Date: 2012-06-02 21:04:16 +0000 (Sat, 02 Jun 2012) > Log Message: > ----------- > Cycles / Object Info Node: > * The random output had a range from -0.5 to 0.5, added an offset of 0.5 > to bring it into the 0.0 / 1.0 range, which is in alignment with Shader > Node Guidelines. > Patch by Agustin Benavidez, thanks! > > Modified Paths: > -------------- > trunk/blender/intern/cycles/render/object.cpp > > Modified: trunk/blender/intern/cycles/render/object.cpp > =================================================================== > --- trunk/blender/intern/cycles/render/object.cpp 2012-06-02 > 19:58:12 UTC (rev 47353) > +++ trunk/blender/intern/cycles/render/object.cpp 2012-06-02 > 21:04:16 UTC (rev 47354) > @@ -164,7 +164,7 @@ > float uniform_scale; > float surface_area = 0.0f; > float pass_id = ob->pass_id; > - float random_number = (float)ob->random_id * > (1.0f/(float)0xFFFFFFFF); > + float random_number = (float)ob->random_id * > (1.0f/(float)0xFFFFFFFF)+0.5f; > > if(transform_uniform_scale(tfm, uniform_scale)) { > map<Mesh*, float>::iterator it = > surface_area_map.find(mesh); > > _______________________________________________ > Bf-blender-cvs mailing list > bf-blender-...@blender.org > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers