I think the mask editor could be more generic: Consider a mask as a raster 2D vector image input, could be edited only in the UV/image editor as a "vectorial image" ( with the possibility to view a video/image backdrop) adding the current tools of the 2d bezier curve ( shape keys, modifiers..), not in the video editor as a mask (now the video editor is full of tracking information). Later could be a start development of vectorial textures, and if you add the ability to rasterize color and edges (antigrain lib), and 2D bones, we have the possibility of 2D animations finally!! (flsh, Anime Studio...), animated vector textures, toon, and 2D FX
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