I wonder if 'Rendering' will be so generic to the point of not being useful (it accommodates Drawing system [VBO/VA], Stereo/Dome, GLSL)
The idea is to take Mitchell's gsoc (the bugfix part of it) and use to also organize the tracker while he tackle some bugs. He won't be able to fix all bugs, obviously, but it will help to have them sorted to new developers (and to give us a picture of how many bugs lay in what categories and why). That alone may help to quickly spot duplicated bugs and others. Anyhoo, this was mainly my idea, so my reply doesn't count as feedback. Please speak out, people ;) Shutting my mouth in 3, 2, 1 -- Dalai 2012/6/22 Mitchell Stokes <moguri...@gmail.com> > Hello, > > Right now the BGE tracker has some rather unhelpful categories such as > Actuator, Sensor and Controller. Here is possible list of new > categories (the intent is to completely replace the existing > categories): > > Animation > Audio > Conversion (includes modifiers and LibLoad) > Logic > Physics > Python > UI/Interface > Rendering (includes Dome/Stereo) > > Does anyone have any thoughts or feedback on this? I plan to start > poking Nathan around Monday or Tuesday of next week, so it is better > to speak up sooner rather than later. > > Thanks, > Mitchell Stokes (Moguri) > > PS > This might also be a good way to reorganize the game engine modules > found here: http://wiki.blender.org/index.php/Template:ModulesOwners > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers