On Jun 23, 2012 5:01 AM, "Campbell Barton" <ideasma...@gmail.com> wrote:
> > - Texture and shading pipeline use rgb_to_bw() which treat RGB more > evenly which might be better for shading when very un-even influences > for RGB channels could be problematic for shading with textures of > different colors (rgb_to_bw) > > - Where as with compositing - perceptual rgb->bw is much more > important (rgb_to_grayscale) g list Technically this is in the domain of LUTs once OCIO lands. The problem with attempting a non color aware approach is that it takes us directly into the hard coded color domain again, as all values are assumed 1:1 linear sRGB. With respect, TJS _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers