Currently the hotkeys for controlling the mask feather are a bit strange. Many will feel this is a relatively small issue that doesn't need attention, but because of things like muscle memory and tutorials, it's never a good idea to let bad hotkeys last in a piece of software. I'll break it into three parts and give reasons why this should be changed in order to fit into blenders keymap better. I'll also include a small summary for those that don't want to read why.
Summary: Initially exposing mask: Currently SHIFT, should be moved to ALT Creating new mask point: Currently SHIFT, should be moved to ALT Uniformly moving all mask points: Currently CTRL, should be moved to ALT Extra: CTRL is used for snapping, SHIFT is used for making accurate adjustments. Explanation: Control over the feather needs to be moved over to one key, so if you know you want to work with the feather, you know it's a certain key. ALT was suggested by Sergey during a discussion on IRC. Now for specific reasons: Initially exposing mask: When first working with feather, you need to expose it. Currently this is with the SHIFT key. It moves all mask points uniformly. The thing that throws you is that after this first operation, to get the same effect of moving all point uniformly, you have to use the CTRL key, not SHIFT. Creating new mask points: In other parts of blender, you select multiple thing using the SHIFT key, in the mask it does work if you use the RMB, but you can also select points using the LMB. Personally, I've added points accidentally, and if later down the road we get the ability to move selected mask points at the same time, this would be nice to be able to SHIFT click without accidentally creating a new point. (But I do realize this would be human error) Uniformly moving all mask points: This switches from SHIFT after the first operation. It feels kind of awkward not because of the key, but because you're using different keys for the same operation. Extra: Talking with Campbell, he'd like to have snapping in place in the future, which would require the CTRL key. Also I'd like to see SHIFT for more accurate feather movements implemented in the future. In order for these to actually take place, we need to move to a new key. The only one that makes sense is ALT. I'd like to hear any suggestions if anyone has a better idea, or if any of my concepts are flawed. I feel we need to nip this in the bud. Solving this sooner than later makes it easier to switch. -NateW _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers