As far as I know, there isn't a workaround for it yet. Disabling double-side lighitng for objects seem to help a lot, but that's as good as it gets.
There was a discussion on http://projects.blender.org/tracker/index.php?func=detail&aid=29724&group_id=9&atid=498, but nothing really came out of it. Mike On Mon, Sep 10, 2012 at 2:51 PM, Tobias Oelgarte < tobias.oelga...@googlemail.com> wrote: > Hello, > > I must wonder if there is already a working solution to bypass the Fermi > performance issues. I just installed a GTX 560 TI and i enjoy the > rendering speed in Cycles. But I'm extremely unhappy with the viewport > performance. It is even slower then on my old Geforce 7600 M (right a > mobile card with 128 MB RAM). 1M polygons is not a big deal for my old > card, but the new card is already below a framerate that could be usable > for modelling. I played around with various settings, but so far it slow > as hell. > > Any ideas on how to improve performance or is someone already working on > a patch? > > A little sad looking > Tobias Oelgarte > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers