Hi all,

Here's the notes from today's meeting in irc.freenode.net #blendercoders.

1) Blender 2.64 release (and now for real!)

- Sculpt mode now uses default grey color for diffuse display, not the RGB 
diffuse from a material. This is a temporarily fallback because of the new 
sculpt mask feature. In next release it should be working fine again.

- Color management might cause some unexpected issues for users who disabled 
colormanagent (which is now default on always).

- Some small commits are still pending. Campbell Barton works on better 
initialize of mask layer.

- Planning: do the call for AHOY on wednesday, but wait with final decision on 
more tests have happened.

- Everyone (especially developers) please test, test & test! 
  Check and/or update the test .blend files related to your work in svn.

- Brecht van Lommel is finishing up the release notes:
  http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64

- Thomas Dinges noted old "Blender Internal" bugs related to unsupported 
features (Volumtrix, Indirect Light). These are going to the todo as "known 
issues" now.

2) Other projects

- No real topics discussed, all focus is on the release!

Laters,

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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