I had a question in an earlier thread about disassembled Blender. I'm
not new to Assembly, but just a little naive.

Has anyone ever tried to disassemble, and optimize instructions given
by the compilers to the processors instruction set(cycle count)?

If not, is this a good project to work on?

-- 
Best Regards,
David Hutto
CEO: http://www.hitwebdevelopment.com
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