(since nobody else answers) - I recall it being posted in #blendercoders a while back, so quite sure cycles devs (aka Brecht) knows about it.
On Tue, Nov 13, 2012 at 9:46 AM, Jason W. <jason.a.wilk...@gmail.com> wrote: > > Has anyone evaluated this paper? > > http://agl.unm.edu/rpf/ > > Seems like a potential addition to either cycles viewport rendering and/or a > couple of compositor node. It takes as few as 8 samples per pixel and is > comparable with many many times more for about 3 times the computation of > 8spp. It preserves detail and edges well. Not sure what the additional > memory use would be. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers