(since nobody else answers) - I recall it being posted in
#blendercoders a while back, so quite sure cycles devs (aka Brecht)
knows about it.

On Tue, Nov 13, 2012 at 9:46 AM, Jason W. <jason.a.wilk...@gmail.com> wrote:
>
> Has anyone evaluated this paper?
>
> http://agl.unm.edu/rpf/
>
> Seems like a potential addition to either cycles viewport rendering and/or a 
> couple of compositor node.  It takes as few as 8 samples per pixel and is 
> comparable with many many times more for about 3 times the computation of 
> 8spp. It preserves detail and edges well.  Not sure what the additional 
> memory use would be.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



-- 
- Campbell
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to