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----- Reply message ----- From: "Dan Eicher" <d...@trollwerks.org> Date: Sun, Dec 2, 2012 23:21 Subject: [Bf-committers] Can BGE be relicensed? To: "bf-blender developers" <bf-committers@blender.org> On Sun, Dec 2, 2012 at 1:21 PM, Sinan Hassani <sinan.hass...@gmail.com> wrote: > > So one idea is to have the BF give people the ability to purchase a > license for BGE(Blender) for say $99 US where they can license it under > the MIT license. This would generate revenue for the BF, they can have > extra money to pay GE developers, and it will attract more developers. > This is how the Torque3D model now works, the engine is open source, > they make money on services. > Once you license it to *one* person under a MIT license it's licensed to *everyone* under a MIT license. I'd just learn how to use (or write an exporter for) a MIT'd game engine myself... Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers