I like this a lot! To me it helps gives a bit better depth perception to the viewport, allowing you to better distinguish the model.
On Jan 5, 2013, at 1:34 PM, Antony Riakiotakis <kal...@gmail.com> wrote: > Hey guys, > > I know user interface not my area of code but seeing the recent > commits on background alpha reminded me I wanted to do this and showed > where the code could be found :). I thought since 2.66 is a bit UI > eye-candy oriented it would be quite cool to have this feature too. > Anyways, the code is at > > https://github.com/Psy-Fi/psy-fi_blender/tree/bg_gradient > > and here's a little video just to see how it looks like. > http://www.youtube.com/watch?v=GHUdV6wOw5A&feature=youtu.be > > I don't know how this works in other programs. I guess one could make > it work taking scene zenith/nadir directions and blending colour > accordingly. For my test case I only did a static gradient scheme. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers