Couple OSL questions... >From reading the code it looks like in order to set the individual ShadingSystem::Parameters() one needs to clear/redo the shader for every pixel shading operation. Seems like it's setup to shade a whole lot of points using the same parameters and not really made to update them in the middle of a shading pass.
What I'd like to do is load the shader and then update the parameter input values on-the-fly, is this even possible? Hmm... totally forgot what my other question was. Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers