Nicholas Bishop once talked about a bmesh modifier where you can use any bmesh operator like symmetrice, remove doubles etc. Modifiers are too specialized already, following the path of the current particle system where very specific functionality is added will not benefit us in the long run but make things messier. +1 on making simple separate functionality that we will be able to easily replicate in a future node modifier system!
Daniel Salazar patazstudio.com On Mon, Jan 14, 2013 at 12:31 PM, Thomas Dinges <blen...@dingto.org> wrote: > I would put it into the existing Decimate Modifier. > > Am 14.01.2013 19:30, schrieb Mikhail Rachinskiy: > > +1 for a separate Remove Doubles modifier. > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers