This is gread script, I like it. Thanks guys!

On 21 January 2013 21:16, Sean Olson <seanol...@gmail.com> wrote:

> This does not seem far out of context in the world of Blender User
> Interaction.  The rip key (V) also takes into account mouse hover position.
>  Once you know how it works, it works well.  I think the weak point is in
> explaining that functionality through the UI.  If you have not watched a
> tutorial video, or read documentation carefully, you would be up a creek
> without a paddle.
>
> -Sean
>
>
> On Mon, Jan 21, 2013 at 2:40 PM, Bart Crouch <bartius.cro...@gmail.com
> >wrote:
>
> > On Mon, Jan 21, 2013 at 4:15 PM, Jonathan Williamson
> > <jonat...@cgcookie.com>wrote:
> >
> > >
> > > The current hockey extension is ideal for me, particularly since it
> > > doesn't change the behavior of the existing fill.
> > >
> >
> > Voicing in as the author of the add-on: this was one of the main concerns
> > Paul and I had. We didn't want to change existing behaviour, we just
> wanted
> > to extend the functionality of face filling.
> >
> > The perceived unpredictability of the tool due to the position of the
> mouse
> > cursor influencing the result is something we specifically tested. I also
> > have a version of the add-on which does not take the mouse cursor into
> > account, but in practise that turned out to be even more unpredictable (I
> > can provide this version if people are interested in testing). Then the
> > computer will have to take a blind guess at which face a user wishes to
> > create, or come up with some smart algorithm, which is never smart enough
> > to come even close to conscious user input.
> >
> > Yours friendly,
> > Bart
> > _______________________________________________
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> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
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