Hi Brecht,
I think we could drop the non optimized Kernel (no SSE), as we don't 
support CPUs without SSE2 any more since Blender 2.65.
Rendering already crashes on those systems (Windows at least), as OCIO 
requires SSE2 too.

Best regards,
Thomas

Am 04.02.2013 17:12, schrieb Brecht Van Lommel:
> Revision: 54299
>            
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54299
> Author:   blendix
> Date:     2013-02-04 16:12:37 +0000 (Mon, 04 Feb 2013)
> Log Message:
> -----------
> Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU
> without SSE3 support, due to 80 bit precision float register being used for 
> one
> bounding box but not the one next to it.
>
-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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