Thanks for the fix! It works. However, another crash sometimes happens when adding large amplitude noise before Polygonalization modifier.
Steps: 1. Start Blender and use default cube 2. Enable Freestyle 3. Add a line set 4. Add geometory modifier "Perlin Noise 2D" and set Amplitude=1000 5. Add geometory modifier "Polygonalization" and set Error=1.0 6. Start render by F12 Blender may (or may not) crash after getting warnings like "strip vertex XXX non valid". Backtrace: http://www.pasteall.org/39659 IRIE Shinsuke Tamito KAJIYAMA wrote: > Irie-san, > > Many thanks for the problem report. Indeed there was a bug in the > implementation > of the Polygonization geometry modifier. I made an attempt to fix it in > revision 54518. > Could you please test the code and see if the issue has been addressed? > > Thank you, > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers