Thanks for the fix!  It works.

However, another crash sometimes happens when adding large amplitude
noise before Polygonalization modifier.

Steps:

1. Start Blender and use default cube
2. Enable Freestyle
3. Add a line set
4. Add geometory modifier "Perlin Noise 2D" and set Amplitude=1000
5. Add geometory modifier "Polygonalization" and set Error=1.0
6. Start render by F12

Blender may (or may not) crash after getting warnings like
"strip vertex XXX non valid".

Backtrace: http://www.pasteall.org/39659

IRIE Shinsuke

Tamito KAJIYAMA wrote:
> Irie-san,
>
> Many thanks for the problem report.  Indeed there was a bug in the 
> implementation
> of the Polygonization geometry modifier.  I made an attempt to fix it in 
> revision 54518.
> Could you please test the code and see if the issue has been addressed?
>
> Thank you,
>
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