I am interested, and would like to help if possible. A fresh set of BGE demos would be lovely. With or without Intel's support.
mike On 2013-02-13, at 10:46 AM, Sinan Hassani <sinan.hass...@gmail.com> wrote: > Hi Tom, > > You are correct in that the details on how this would work is not clear > yet. I will discuss the details in my next meeting. > > Another important requirement for a game to get accepted is that it must > run at minimum 30 FPS on specific hardware they would use for evaluation. > > Sinan > > On 13-02-13 01:22 PM, Sinan Hassani wrote: >> No 'exclusivity' with respect to the engine. As soon as a demo is >> release publicly, all code has to be released under GPL back to the >> BGE. Probably as patches for code review, not direct svn commits. >> >> When it comes to the content and assets, part of the deal my include >> creating new python scripts, assets, levels, blend files, etc that >> would have to be exclusive to Intel for about 6 months. That extra >> content would have its own license for redistribution during that >> period. After the period is over, I have to make sure the deal I have >> with Intel would allow the content to be licensed back to the public. >> >> So details still have to be worked out to see if this is possible with >> YoFrankie! license. >> >> We will also take special care to make sure we don't use any logos (no >> Blender logos, YoFrankie! logos, etc). Only attribution in the >> start-up screen will be given. >> >> Sinan >> >> On 13-02-13 12:42 PM, Tom M wrote: >>> Hi, >>> >>> I'd certainly recommend using Yo Frankie. It has proven assets, >>> proven game logic, etc. So the amount of time you need to 'get up to >>> speed' is much less. Mostly just making sure things work well with a >>> touch UI, and perhaps some work to improve quality. You might also >>> want to see if Pablo (who did a lot of the character and asset >>> creation) is available. >>> >>> I'm not sure how you could manage 'exclusivity' though, since the >>> content is CC licensed and the engine is GPLed. >>> >>> Good luck, >>> >>> LetterRip >>> >>> >> > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers