I agree as well, especially when it comes to game engine export, it would be great to have that visual feedback. Several engine formats don't allow verts without weight / with no vgroup and I've seen exporter addons complain about such verts. A visual feedback would help users to find these easily.
Am 14.02.2013 10:03, schrieb Damir Prebeg: > I agree with Gaia, Blender lacks in visual feedback in some areas, this is > one of them. > > On 14 February 2013 09:59, Gaia <gaia.cl...@machinimatrix.org> wrote: > >> Hi, Campbell; >> >> So i have to ask back: Where would it be bad to get a visual >> information about unreferenced vs. referenced verts using >> the black/blue color code ? >> >> There are situations where knowing if a vertex is referenced >> (even with zero weight) becomes relevant. It can even be >> wanted that verts are members of a vertex group but weighted >> to zero (or almost zero). And in such a case cleaning up low/zero >> weighted vertices with blender cleanup tool might be not practical. >> And seeing them all in blue doesn't help either. >> >> One case where it is mandatory to have each vertex be placed in >> at least one vertex group is when it comes to create items for >> game engines outside of Blender. Yes, we already have added a >> lot of helper tools to our own addons for finding unreferenced >> verts, visualising them, forbid to export partially unweighted >> meshes, etc. >> >> However getting this little extra visual control would help as well. >> >> cheers, >> Gaia >> >> On 14.02.2013 03:04, Campbell Barton wrote: >>> On Thu, Feb 14, 2013 at 12:32 PM, Gaia <gaia.cl...@machinimatrix.org> >> wrote: >>>> Hi; >>>> >>>> This is about weight painting in blender compared to >>>> weight painting in Maya: >>>> >>>> In Maya: >>>> >>>> Maya displays locations in black if the corresponding verts >>>> are NOT member of the active vertex group. All other parts >>>> are displayed as usual (blue to red) >>>> >>>> Maya also supplies a delete from group brush which allows >>>> to remove verts from the current vertex group. >>>> >>>> Both features are very intuitive and easy to use as far as i >>>> can tell after playing a bit with it. >>>> >>>> ==== >>>> >>>> In blender: >>>> >>>> Vertices which are not in the active vgroup and zero weighted >>>> vertices are both displayed in blue. The only method (that i know) >>>> to find out which verts are members of the current >>>> vertex group is: >>>> >>>> - go to edit mode >>>> - unselect all verts >>>> - select all verts from the current vertex groups. >>>> >>>> If you want to know which verts are weighted to 0: >>>> >>>> - go to weight paint mode >>>> - enable vertex select mask >>>> >>>> Now you can see all verts in the groups displayed as yellow >>>> dots. If you want to remove verts from the group: >>>> >>>> - go back to edit mode >>>> - select the verts you want to remove >>>> - remove from current group >>>> >>>> ==== >>>> >>>> What do you think about adding such a feature to Blender as well ? >>>> >>>> cheers, >>>> Gaia >>> What is the reason you are concerned with which vertex is in a group or >> not? >>> >>> The typical work-flow for blender treats zero weighted verts the same >>> as verts which aren't in the group. >>> You can do your weight painting, then run 'Clean' tool to remove zero >>> weight verts (to be a little more efficient). >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers