Cool, greetings to Helge, and let me know how it goes.

/Thomas


> Jeroen Hoolmans <jhoolm...@gmail.com> hat am 19. Februar 2013 um 22:39
> geschrieben:
> 
>  Thanks Thomas!
>  I'll see if I can get in touch with them :-).
> 
>  --
>  Jeroen Hoolmans
>  Sent with Sparrow <http://www.sparrowmailapp.com/?sig>
> 
> 
>  On Monday, February 18, 2013 at 9:54 AM, Thomas Volkmann wrote:
> 
>   > >   Hi Jeroen,
> > 
> >   thumbs up!
> >   When you dive into it be sure to check this
> > out:<http://www.exocortex.com/alembic>
> >   That is what lots (most?) of Softimage/Max/Maya is using for Alembic
> > workflow.
> >   These are really nice guys, and they probably can provide you some
> > information
> >   to get you started (Helge's mail is on that page). I can imagine that they
> > have
> >   some interest, that a Blender Alembic is compatible with their suite.
> > Could be a
> >   win/win situation.
> > 
> >   cheers,
> >   Thomas
> > 
> > 
> > 
> >       > > >       Jeroen Hoolmans < jhoolm...@gmail.com
> >       > > > <mailto:jhoolm...@gmail.com> > hat am 18. Februar 2013 um 02:16
> > >       geschrieben:
> > > 
> > > 
> > >       Hey guys,
> > > 
> > >       I'm fairly new to the Blender codebase, but I am really interested
> > > in getting
> > >       Alembic into Blender as a personal project. More information
> > > at<http://alembic.io>
> > >       So far I got Alembic compiled on my OSX system, haven't tried
> > > windows or
> > >       linux.
> > > 
> > >       Some things that I noticed right away:
> > > 
> > >       - OpenEXR's dependency ilmBase is in common with Alembic, however it
> > > has be
> > >       upgraded to 1.0.3 (not sure what version is currently included).
> > >       - It brings HDF5 as a dependency.
> > >       - Boost 1.51.0 breaks a test of Alembic (no big deal though),
> > > Alembic was
> > >       tested with 1.44 by the developers.
> > > 
> > > 
> > >       I'd like to talk about the integration in Blender. Erwin94 (sorry I
> > > don't know
> > >       your real name) suggested to start with extending the mesh cache
> > > modifier.
> > >       Note that Alembic is not a pure Geometry cache format, it can cache
> > > the entire
> > >       scene inside a single file, including lights, camera's, curves,
> > > nurbssurfaces
> > >       and even custom data.
> > > 
> > >       So I'm looking for a more general solution for integrating.
> > > 
> > >       --Jeroen
> > >       _______________________________________________
> > >       Bf-committers mailing list
> > >       Bf-committers@blender.org
> > > <mailto:Bf-committers@blender.org><http://lists.blender.org/mailman/listinfo/bf-committers>
> > > 
> > >   > >   _______________________________________________
> >   Bf-committers mailing list
> >   Bf-committers@blender.org
> > <mailto:Bf-committers@blender.org><http://lists.blender.org/mailman/listinfo/bf-committers>
> > 
> >  > 
> 

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