Cool, greetings to Helge, and let me know how it goes. /Thomas
> Jeroen Hoolmans <jhoolm...@gmail.com> hat am 19. Februar 2013 um 22:39 > geschrieben: > > Thanks Thomas! > I'll see if I can get in touch with them :-). > > -- > Jeroen Hoolmans > Sent with Sparrow <http://www.sparrowmailapp.com/?sig> > > > On Monday, February 18, 2013 at 9:54 AM, Thomas Volkmann wrote: > > > > Hi Jeroen, > > > > thumbs up! > > When you dive into it be sure to check this > > out:<http://www.exocortex.com/alembic> > > That is what lots (most?) of Softimage/Max/Maya is using for Alembic > > workflow. > > These are really nice guys, and they probably can provide you some > > information > > to get you started (Helge's mail is on that page). I can imagine that they > > have > > some interest, that a Blender Alembic is compatible with their suite. > > Could be a > > win/win situation. > > > > cheers, > > Thomas > > > > > > > > > > > Jeroen Hoolmans < jhoolm...@gmail.com > > > > > <mailto:jhoolm...@gmail.com> > hat am 18. Februar 2013 um 02:16 > > > geschrieben: > > > > > > > > > Hey guys, > > > > > > I'm fairly new to the Blender codebase, but I am really interested > > > in getting > > > Alembic into Blender as a personal project. More information > > > at<http://alembic.io> > > > So far I got Alembic compiled on my OSX system, haven't tried > > > windows or > > > linux. > > > > > > Some things that I noticed right away: > > > > > > - OpenEXR's dependency ilmBase is in common with Alembic, however it > > > has be > > > upgraded to 1.0.3 (not sure what version is currently included). > > > - It brings HDF5 as a dependency. > > > - Boost 1.51.0 breaks a test of Alembic (no big deal though), > > > Alembic was > > > tested with 1.44 by the developers. > > > > > > > > > I'd like to talk about the integration in Blender. Erwin94 (sorry I > > > don't know > > > your real name) suggested to start with extending the mesh cache > > > modifier. > > > Note that Alembic is not a pure Geometry cache format, it can cache > > > the entire > > > scene inside a single file, including lights, camera's, curves, > > > nurbssurfaces > > > and even custom data. > > > > > > So I'm looking for a more general solution for integrating. > > > > > > --Jeroen > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > <mailto:Bf-committers@blender.org><http://lists.blender.org/mailman/listinfo/bf-committers> > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > <mailto:Bf-committers@blender.org><http://lists.blender.org/mailman/listinfo/bf-committers> > > > > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers