Hello, I'm currently working on a face rig and i wanted to use shape keys for the details. But i encountered the problem that i would need to apply the mirror modifier. If i don't, then i have no way to create left or right sided shape keys, because every shape key will always affect the left and right side of the resulting mesh. (in the stack the shapekeys are applied first to the mesh, the mirroring happens afterwards)
But if i apply the mirror modifier then i have other problems. At first i have to define left and right sided shapekeys. This is a lot of extra work. The second point is if i have to make some corrections to the geometry later on. Grabbing a vertice is no problem (x-mirror), but deleting and creating new faces in a mirrored fashion is a problem that x-mirror does no solve. So i was thinking on how this could be avoided. I came up with the idea that shape keys should recognize that a mirror-modifier is the first modifier. If it is set to x-mirroring, then the mirror modifier should be applied first and the shape keys later on, while automatically influencing the left and right side with two influence sliders. This has multiple advantages: 1. no need to give up the mirror-modifier 2. shape keys only need to be created on one side A simple mockup would look like this (left current, right proposed): http://www.pasteall.org/pic/show.php?id=46086 Greetings from Tobias Oelgarte _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers