Basically to help users to understand what comes from Blender
and what has been added from outside. Especially the first part
of my proposal about getting the ability to add menu entries
"inbetween" the standard entries might make it convenient to
know that "this" is from blender, and "that" is from an addon.

Well it may be useful to distinguish between system addons
which are distributed along with blender (and can be considered
as part of blender), and the rest of the world.

And ok, so lets make it a system option "mark addon elements" in
user preferences. then a screencaster can enable that to give visual
hints to the users. and users can decide to not care and disable the
visual mark...

On 26.02.2013 13:36, Bart Crouch wrote:
> On Tue, Feb 26, 2013 at 10:41 AM, Gaia <gaia.cl...@machinimatrix.org> wrote:
>
>> Currently you can not tell if a button or a panel has been added by an
>> addon.
>>
> Could you perhaps explain why it would be desired to make a visual
> distinction between add-ons and built-in functionality?
> >From a user-perspective I don't think it is very interesting to know
> whether a tool was written in Python or in C. And from a
> developers-perspective, I like the integration I can get when writing an
> add-on.
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