Hi Here are 2 thing areas to consider.
- One area that can be improved is a better remesher. - We also need a point cloud meshing modifier. - Multi range uv support and baking. Currently most uv things happen in standard uv space in Blender. We need uv support for textures/baking/painting beyond 0-1. So one should be able to use uv islands that sit outside of 0-1 range in Blender. k On 03/11/2013 05:25 AM, Michele Fenu wrote: > Hi blender developers, > I'm looking for a bachelor thesis for my Computer Science degree at > University of Turin. > > This may be my first time with open source development and I don't know how > I can contribute to this community, but I have about 200 hours to spend on > the project and I'd really like to receive any suggestions on which field i > can contribute to. > > At the beginning I was thinking to develop a plug-in, but almost all ideas > I've had were already developed by someone else (e.g. sapling, or camera > calibration), so I decided to write this email. > > Any help will be appreciated ;) > > Thank you in advance, > Michele > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers