Hi, I would be willing to be a stakeholder for Texture Painting, Sculpting and/or UV edit, specially on the gui/usability side.
Antony Riakiotakis and Nicholas Bishop already did some awesome work in terms of tools, but there is still a big lack in terms of usability (and tools in a lesser degree) that makes me (and I hate to say it) have to rely on other software when time and/or complexity on a project "is of the essence". I see amazing stuff in Blender each new release, but that stuff seems to be always forgotten. So, whenever the time and interest comes, here I am. "And who the hell are you?" you might ask, well, briefly, I'm just a guy with 10+ years of experience on those fields I'm interested in see improved O:) Regards. On Tue, Mar 19, 2013 at 8:12 PM, Ton Roosendaal <t...@blender.org> wrote: > Hi, > > We usually can manage topics via open movie funding quite well too. > > And since there's nothing tangible really for a next movie project, I > rather check on what existing (bigger) blender projects would need now. > > I also don't think they'd come with real surprises though... we have a lot > of known issues. It's not so much that we need ideas, what we need is > stakeholders - people who need development for a real world use case. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 19 Mar, 2013, at 16:25, Tom M wrote: > > > On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal <t...@blender.org> wrote: > > > >> > >> For GSoC 2013 I would like to introduce a special focus: we could > organize a stronger connection between the stakholders (users) and > students/mentors. Speficially I'd like to invite teams/studios to think of > useful targets, to define projects they really need (and will use), and to > get involved as artist-buddies for the students. > > > > > > Ton, it would be good if you, brecht, Campbell and Sergey (and others) > > can brainstorm for what things would be useful for the next film. Ie > > what parts of the film (rendering, compositing, animating, modeling, > > texturing, cloth, physics and other simulations etc.) will be most > > labor and time intensive and then create a wishlist based on that. > > I'm sure there are probably useful papers from siggraph and other > > conferences that might be worth suggesting based on that. > > > > LetterRip > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers