Hi Campbell,
Campbell Barton wrote > I'll probably check on this if nobody else beats me to > it. Thanks, as noted I have a pretty trivial patch for Smart UV project that makes it behave a little better if you want me to file it as a bug. Campbell Barton wrote > Note that each face can be assigned to different image so having a > margin based on pixels isn't so straightforward since one UV island > could use different image sizes, > although just using the current image displayed may be `good enough`:) Ah, I hadn't considered that, is this still a problem if margins are defined in texture space coordinates (0-1)? That way it is up to the user to figure out how many pixels that margin corresponds to for their chosen texture size, or sizes. The absolute size of the margin would be different for different texture sizes but that is usually what you want anyway. More importantly, unlike the current system, the relationship would be predictable. -- View this message in context: http://blender.45788.n6.nabble.com/UV-packing-and-island-margins-tp105834p106144.html Sent from the Bf-committers mailing list archive at Nabble.com. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers