Would this also include the more efficient BLF rendering? I'm guessing the
text editor changes are dependent on that? I'd really love to see BLF
getting away from glBegin/glEnd.


On Tue, Apr 2, 2013 at 1:28 PM, Jason Wilkins <jason.a.wilk...@gmail.com>wrote:

> During the last GSoC I made some modifications to the text editor so that
> it would batch text before drawing it instead of drawing on character at a
> time.  (Since I was removing immediate mode calls from swiss-cheese,
> sending one character at a time as WAY too much overhead.)
>
> The recent changes to the text editor have been a bit of a nightmare to
> merge.  The code is complicated and fragile (both mine and the original).
>
> I wanted to touch base and see if it would be OK to see about going ahead
> and integrating swiss-cheese's more efficient text rendering into trunk.
>  Perhaps I could also refactor some of the code to be a little bit more
> maintainable as well.
>
> The reason I'm asking is I'm not sure if somebody else might have plans for
> this area, so I don't want to just continue as I am (merging complex
> changes) if it just going to be blown away.
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