Maybe as simple as: Connected (Distance) Connected (Geometry)
? There should be a more in-depth tooltip text of course. Am 12.04.2013 21:51, schrieb Jace Priester: > I can think of a reason. Say you want to use proportional edit along a > curve, either an actual curve object or mesh representing a curve, and this > curve is some sort of camera or object path or whatnot. It seems likely > that in this situation one would be interested in proportional editing > based on the distance traversed down the path, rather than based on simply > nearest points in 3d space. This is actually the mode that I use sometimes > since I frequently deal with curve-based motion paths which occasional loop > back around on themselves and such. IMO it shouldn't be switched to one or > the other, but a new option added instead so that both methods can be > accommodated. > > Label suggestions ... ? > Connected/By 3D Distance > Connected/By Distance Along Path > > > On Fri, Apr 12, 2013 at 9:17 AM, Bradley Smith <brad...@baysmith.com> wrote: > >> Proportional editing connected mode is using the graph distance (the >> distance calculated when traversing the mesh to find connected >> vertices) rather than the Euclidean distance. The behavior seems to >> have been altered on Feb 1, 2010, with commit 26537 "Proportional Edit >> Connected: Use connectivity distance for falloff (connectivity >> distance now also calculated across inner face edges)." >> >> Reversing the behavior can be easily accomplished by deleting three >> lines of code (lines 1724-1726 in transform_generics.c). However, I >> don't know what effect this would have beyond fixing the behavior of >> mesh editing with proportional editing connected mode. >> >> Does someone know a reason for using the graph distance rather than >> the Euclidean distance? >> >> Bradley >> >> >> On Sat, Apr 6, 2013 at 2:13 PM, Hadrien Brissaud <hadris...@gmail.com> >> wrote: >>> Hello, >>> >>> I have come across an annoying behaviour when using proportional editing >> - >>> connected mode. This mode is very useful for situations where we don't >> want >>> nearby, unconnected areas to be affected by transformations made with >>> proportional editing enabled. >>> >>> This happens with "*proportional edit"* on : >> http://i.imgur.com/FE6uPh1.png >>> Now, this happens with "*proportional editing connected"* on : >>> http://i.imgur.com/U5TZW3i.png >>> >>> I understand this is likely due to the way Blender calculates distance to >>> nearby vertices - for instance, diagonals may be calculated as twice >>> farther than directly-connected vertices. This is verified by attempting >>> the same deformation on a radially-subdivided mesh : >>> http://i.imgur.com/O6PPKVf.png (it works "as expected") >>> >>> As reference, Maya handles both situations the same way, and this is the >>> result : http://imgur.com/B6bQ0sL >>> >>> How easily could this be fixed ? >>> >>> Thank you, >>> >>> Hadrien >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers