Maybe as simple as:

Connected (Distance)
Connected (Geometry)

?

There should be a more in-depth tooltip text of course.

Am 12.04.2013 21:51, schrieb Jace Priester:
> I can think of a reason. Say you want to use proportional edit along a
> curve, either an actual curve object or mesh representing a curve, and this
> curve is some sort of camera or object path or whatnot. It seems likely
> that in this situation one would be interested in proportional editing
> based on the distance traversed down the path, rather than based on simply
> nearest points in 3d space. This is actually the mode that I use sometimes
> since I frequently deal with curve-based motion paths which occasional loop
> back around on themselves and such. IMO it shouldn't be switched to one or
> the other, but a new option added instead so that both methods can be
> accommodated.
>
> Label suggestions ... ?
> Connected/By 3D Distance
> Connected/By Distance Along Path
>
>
> On Fri, Apr 12, 2013 at 9:17 AM, Bradley Smith <brad...@baysmith.com> wrote:
>
>> Proportional editing connected mode is using the graph distance (the
>> distance calculated when traversing the mesh to find connected
>> vertices) rather than the Euclidean distance. The behavior seems to
>> have been altered on Feb 1, 2010, with commit 26537 "Proportional Edit
>> Connected: Use connectivity distance for falloff (connectivity
>> distance now also calculated across inner face edges)."
>>
>> Reversing the behavior can be easily accomplished by deleting three
>> lines of code (lines 1724-1726 in transform_generics.c). However, I
>> don't know what effect this would have beyond fixing the behavior of
>> mesh editing with proportional editing connected mode.
>>
>> Does someone know a reason for using the graph distance rather than
>> the Euclidean distance?
>>
>>    Bradley
>>
>>
>> On Sat, Apr 6, 2013 at 2:13 PM, Hadrien Brissaud <hadris...@gmail.com>
>> wrote:
>>> Hello,
>>>
>>> I have come across an annoying behaviour when using proportional editing
>> -
>>> connected mode. This mode is very useful for situations where we don't
>> want
>>> nearby, unconnected areas to be affected by transformations made with
>>> proportional editing enabled.
>>>
>>> This happens with "*proportional edit"* on :
>> http://i.imgur.com/FE6uPh1.png
>>> Now, this happens with "*proportional editing connected"* on :
>>> http://i.imgur.com/U5TZW3i.png
>>>
>>> I understand this is likely due to the way Blender calculates distance to
>>> nearby vertices - for instance, diagonals may be calculated as twice
>>> farther than directly-connected vertices. This is verified by attempting
>>> the same deformation on a radially-subdivided mesh :
>>> http://i.imgur.com/O6PPKVf.png (it works "as expected")
>>>
>>> As reference, Maya handles both situations the same way, and this is the
>>> result : http://imgur.com/B6bQ0sL
>>>
>>> How easily could this be fixed ?
>>>
>>> Thank you,
>>>
>>> Hadrien
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers@blender.org
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>>
>
>
>
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