When using the 3d ruler it's pretty annoying watching the ruler snap to an object that's miles away behind the scene (also sometimes I only notice it's done that after I rotate the camera a bit).
I've written a patch that allows the user to toggle snapping mode between "all" and "selected". "all" retains the current behaviour "selected" will only snap a ruler point to a selected object in the 3d view. I've probably done it in a pretty cack-handed manner[1], so if you could give some pointers on how to make it better, I'd appreciate it. [1] I couldn't work out how to snap to selected objects with the current code, so I added a new SnapMode (SNAP_ONLY_SELECTED) which modifies: source/blender/editors/include/ED_transform.h source/blender/editors/transform/transform_snap.c I have no idea how to attach stuff on this mailing list thingy, and I didn't want to paste it verbatim, so here it is on pastebin: http://pastebin.com/mVJjJbfK -- tubs _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers