> do you plan to do a "full" python binding to voro++ ? (Every class,
> every function and so on ?


Yeah...mostly.

Some of the stuff doesn't really make sense to call from python (only used
internally by the lib) while other stuff isn't really nice from the python
side like voronoicell::face_vertices (which needs to be parsed to get the
actual vert indexes).

But when I'm done is should be a fairly reasonable approximation of the C++
api with some 'bonus' bits thrown in to make it easier to use from the
python side. Stuff like automagic python sub-classed wall classes callable
from C++ (like from wall_list and container classes) already works.

Dan
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