> do you plan to do a "full" python binding to voro++ ? (Every class, > every function and so on ?
Yeah...mostly. Some of the stuff doesn't really make sense to call from python (only used internally by the lib) while other stuff isn't really nice from the python side like voronoicell::face_vertices (which needs to be parsed to get the actual vert indexes). But when I'm done is should be a fairly reasonable approximation of the C++ api with some 'bonus' bits thrown in to make it easier to use from the python side. Stuff like automagic python sub-classed wall classes callable from C++ (like from wall_list and container classes) already works. Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers