Hi Brecht, I got the rendering to work for multiple views in Blender Internal (*) and I would like to address Cycles next.
I don't want to abuse of your assistance, but it will likely save me some time to hear from you how would you tackle that. My first thought after spending osme time wandering on blender_session.cpp and session.cpp was: session.cpp (pseudo-code) + for view in ... + scene->camera = view.camera; + SOMEGLOBAL.actview = view; if(device_use_gl) run_gpu(); else run_cpu(); (. . .) Plus in the buffer merging routines, I would have to do something similar with what I did for Blender in render_result.c (*) - No Composite (because I haven't tackled it), no FSA (not sure why). Anything willing to test the current state, get the code in github: http://github.com/dfelinto/blender/tree/multiview Thanks, Dalai -- blendernetwork.org/member/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers