Yes, the blenderplayer crashes as well. Strangely this only happens on Windows 8, on Windows 7 everything is fine and dandy.
-----Ursprüngliche Nachricht----- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Dalai Felinto Gesendet: Dienstag, 30. April 2013 18:46 An: bf-blender developers Betreff: Re: [Bf-committers] Game engine and VC11 Hi Jurgen, Do you have the same problem with the blenderplayer? to try it you can call it via command-line with a file as argument: blenderplayer.exe mytestfile.blend 2013/4/30 Jürgen Herrmann <shadow...@me.com> > Hi Brecht, > > thanks fort he Answer. I started to track the code execution by > setting breakpoints by hand. I ended up in view3d_view.c > > static int game_engine_exec(bContext *C, wmOperator *op) { #ifdef > WITH_GAMEENGINE > Scene *startscene = CTX_data_scene(C); > > <----- SNIP ----> Some more code here... > > game_set_commmandline_options(&startscene->gm); > > Exception here > --> if ((rv3d->persp == RV3D_CAMOB) && > (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) && > (startscene->gm.stereoflag != STEREO_DOME)) > > It seems that > Scene *startscene = CTX_data_scene(C); Didn't return a valid > Scene * the debugger tells me that *startscene is undefined. > > I tried to track down the execution stack of CTX_data_scene but this > leads me into the deeps oft he Windowmanager where i got lost at some > point ;) But as the debugger isn't very helpful I could be mistaking in this one. > > I'll try to track from BL_KetsjiEmbedStart.cpp maybe I'm missing > something there. > > - Jürgen > > > -----Ursprüngliche Nachricht----- > Von: bf-committers-boun...@blender.org > [mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van > Lommel > Gesendet: Dienstag, 30. April 2013 18:17 > An: bf-blender developers > Betreff: Re: [Bf-committers] Game engine and VC11 > > It starts the game engine, so anything in source/gameengine could be > causing the crash. If it crashes without the debugger noticing maybe > exit() is being called somewhere? Though I can't see anything > suspicious immediately. > > The entry point for the game engine is the function StartKetsjiShell > in source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp. > > Brecht. > > On Tue, Apr 30, 2013 at 11:23 AM, Jürgen Herrmann <shadow...@me.com> > wrote: > > Hi there, > > > > I tested the VC11 builds on windows 7 and all passed as expected. > > Only problem is that Blender crashes on Windows 8 when PKEY > > ispressed > without the debugger noticing. > > I think that there is another pointer problem in GHOST_Win32 but I > > don't > know where to look first. > > > > What happens in GE and GHOST, when PKEY is pressed? I need a > > starting point for debugging ;) > > > > Best Regards > > Jürgen > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers