Thanks for pointing this out, fixed now. There's still a difference for the red sphere in the lower right corner, but this is a bugfix. The results should render the same color with roughness 0 and 0.001 but it didn't before.
Brecht. On Fri, May 3, 2013 at 10:41 AM, Thomas Dinges <blen...@dingto.org> wrote: > Hi Brecht, > after this commit, color_ramp.blend (from the regression tests) renders > quite differently. > > 5 of the 6 spheres in that scene have a roughness of 0.0. (Glossy or > Glass shader) > > 2.67 RC: http://www.pasteall.org/pic/50540 > Trunk: http://www.pasteall.org/pic/50541 > > Best regards, > Thomas > > Am 03.05.2013 00:05, schrieb Brecht Van Lommel: >> Revision: 56478 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56478 >> Author: blendix >> Date: 2013-05-02 22:05:57 +0000 (Thu, 02 May 2013) >> Log Message: >> ----------- >> Fix #35160: cycles was rendering glossy BSDF's with zero roughness too rough >> after a bugfix for precision issues with low roughness. Now it renders them >> as >> perfectly sharp which avoids the problematic calculations rather than >> increasing >> the roughness. > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers