Hey Brecht,

I'm getting a harmless warning now that I'm not sure was there before[1], but 
other than that it works like a charm, thanks!

-Patrick

[1] Messages without a matching method signature will be assumed to return 'id' 
and accept '...' as arguments.

> From: brechtvanlom...@pandora.be
> Date: Wed, 8 May 2013 21:38:09 +0200
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] OSX 10.6 building error since May 6th 
> GHOST_WindowCocoa.mm commit
> 
> I've committed a possible fix now. I can't test it myself because my
> Xcode version doesn't have the 10.6 SDK.
> 
> Brecht.
> 
> On Wed, May 8, 2013 at 8:47 PM, Brecht Van Lommel
> <brechtvanlom...@pandora.be> wrote:
> > The way I understand it MAC_OS_X_VERSION_MIN_REQUIRED gives the
> > minimum OS X version that Blender can run on (which can be lower than
> > the OS X SDK version). We are building official releases with a 10.6
> > minimum version, so changing it to 1070 would cause this code to not
> > get compiled.
> >
> > Defining NSWindowCollectionBehaviorFullScreenPrimary and
> > NSFullScreenWindowMask if they are not there will probably fix the
> > issue, similar to what we do for NSEventPhase, will test that.
> >
> > Brecht.
> >
> > On Wed, May 8, 2013 at 7:53 PM, patrick boelens <p_boel...@msn.com> wrote:
> >> Hi Brecht,
> >>
> >> Sorry, but I'm not sure what you mean by "this code would be excluded 
> >> then"?
> >>
> >> I get two accounts of 'NSWindowCollectionBehaviorFullScreenPrimary' not 
> >> being declared, and three mentions of an undeclared 
> >> 'NSFullScreenWindowMask', both of which weren't added until 10.7. Maybe 
> >> I'm just missing something obvious again though, wouldn't be the first 
> >> time. =P
> >>
> >>> From: brechtvanlom...@pandora.be
> >>> Date: Wed, 8 May 2013 19:03:09 +0200
> >>> To: bf-committers@blender.org
> >>> Subject: Re: [Bf-committers] OSX 10.6 building error since May 6th 
> >>> GHOST_WindowCocoa.mm commit
> >>>
> >>> I'm not sure this is correct, for our official builds we require a
> >>> 10.6 minimum version, so I think this code would be excluded then?
> >>> Also the first line you changed was already there before this bugfix,
> >>> and the function toggleFullscreen function is also used in
> >>> GHOST_SystemCocoa.mm.
> >>>
> >>> What is the exact compile error, is it just NSFullScreenWindowMask
> >>> that is undefined?
> >>>
> >>> Thanks,
> >>> Brecht.
> >>>
> >>> On Wed, May 8, 2013 at 6:19 PM, patrick boelens <p_boel...@msn.com> wrote:
> >>> > Hey everyone,
> >>> >
> >>> > First off, hats off the the team and congrats on getting Blender 2.67 
> >>> > out into the wild!
> >>> >
> >>> > I just updated my source directory and found I couldn't build anymore 
> >>> > on OSX 10.6. This stems from the May 6th commit by Brecht in 
> >>> > GHOST_WindowCocoa.mm; it seems 1060 was used as the 
> >>> > MAC_OSX_VERSION_MIN_REQUIRED where 1070 was meant (the comments even 
> >>> > mention Lion; 10.6 is Snow Leopard. ;)) It's an easy enough fix, but I 
> >>> > uploaded my .diff regardless[1].
> >>> >
> >>> > Cheers!
> >>> > -Patrick
> >>> >
> >>> > [1] http://www.pasteall.org/42060/diff
> >>> >
> >>> > _______________________________________________
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