Hi devs, Here is a patch that was first intended to fix [#35224] "Transform orientation - order inconsistency" : http://www.pasteall.org/42132/diff
It’s not a big deal in itself, but as it affects quite a few areas, I thought it would be better to post it here, so that all core devs have a chance to give it a look. This patch adds several fixes/enhancements/simplifications (deduplications): * Its main goal is to remove as much "manual UI" from 3D view header as possible. In current state, it moves mode selector and all transform manipulators/orientations stuff to RNA (leaving basically only edit mesh select modes with custom handlers, as they have some quite specific features). * To achieve this, three main modifications were done: ** enum-operator-generated menus are now PULLDOWN in headers too. ** All bit-flag enums expanded in ROW buttons now have a handling consistent with e.g. layers, or what we already have for transform manipulators, i.e. clicking select only one element, shift-click to select multiple ones. ** Consequently, the three RNA booleans manipulators flags are merged into a single bit-flag enum (yes, this is also an API change, though I doubt many scripts use it). All this allows to remove some code in 3DView/transform areas, that was actually mostly duplicating RNA/operator one. Also done a few optimizations here and there (among other, do not pass &numitems to RNA_property_enum_items() when you do not need it, saves at least an iteration over enum items to count them ;) ). Best regards, Bastien _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers