Don't we have plenty of time to work out issues before we build an official release with vs2012? If we use it for 2.68 that's still about 2 months away.
Anyway, the solution is to solve these crashes, either by figuring out why it crashes and trying to fix that, or using newer libraries. I don't know what the cause of the crash is, or why 3D sound doesn't work with OpenAL-soft. But this can be investigated, both OpenAL-soft and Jack are open source, just needs a developer to spend some time on this. Brecht. On Tue, May 14, 2013 at 10:09 PM, Jürgen Herrmann <shadow...@me.com> wrote: > I found new job stoppers on VS2012 ... Again! > First if all OpenAL is old (2009) and makes blender Crash on windows 8 64bit > system, when blender is compiled with VC11. > Possible solution: switch to OpenAL-soft and. That could actually break 3D > sound. > > Second: Jack, same problem here' > Possible solution: Try to recompile libjack with newer MinGW and patches to > the lib... > and hope that it works. > > Another solution for both problems would be to stay with VC2008 or we don't > support Win8 64 (bad choices IMHO) > > We could also disable these libs and ship blender without them, I think this > will bring us the wrath of many users... > > I need help with this decisions. > > /Jürgen > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers