Hi all,

Here's a summary of today's meeting in irc.freenode.net #blendercoders:

1) Release 2.67a issues

- Saturday showstoppers were fixed! Tomorrow EU daytime we call for release 
builds.

- The list of 100+ bugs that made it to 2.67a so-far:
  http://wiki.blender.org/index.php?title=Dev:Ref/Release_Notes/2.67a

- Well, even when we're a bit sloppy, we do fix it :)

- Lessons to be learnt:
  - Better testing! People still don't use or try the Release Candidates enough.
  - More strictly respect our "BCon" schedule. During BCon3 commits should be 
reviewed and only concern work on approved projects, bug fixes, or urgent 
maintenance.
  - We could switch to a different cycle, with odd (unstable) and even (stable)?
  - Regression .blend file collection could need update. Need someone to 
coordinate.
 
2) 2.68 targets

- Candidate list:
http://wiki.blender.org/index.php/Dev:Doc/Projects

- Campbell Barton has some misc Mesh tool improvements too, not listed yet.

- Martin Felke: his proposal for Explode Modifier was reviewed by Sergej Reich, 
wont be ready for 2.68. Blender just has shortcomings that better be solved 
first, makes such modifier much better.

- Added to targets list: Cycles GPU hair render (in svn), new hair shaders.

Thanks,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  t...@blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



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