On Sun, May 26, 2013 at 8:11 PM, Campbell Barton <ideasma...@gmail.com> wrote: > On Sun, May 26, 2013 at 7:01 PM, Ton Roosendaal <t...@blender.org> wrote: >> Hi, >> >> For me it shows in both in wire as in solid quite clear, just a bit subtle. >> >> The main thing is to have a clear difference between active+selection. Some >> variations here are easily possible. The theme color currently is only used >> for active + not selected. >> >> Here's what I see in default theme. >> >> Solid: >> http://www.pasteall.org/pic/52152 >> >> Wire: >> http://www.pasteall.org/pic/52153 >> >> The stippling is also a bit ugly, could be looked at ditching it in favour >> of blending color like for other transparent selected overlay faces. >> >> -Ton- > > Thats strange, it looks like this for me (with factory settings) > http://www.graphicall.org/ftp/ideasman42/theme_color_r57023.png > > The reason for using stippling is so when you're texturing, the colors > of the object you texture are not confused with the color of the > active face. > You probably remember 2.3x used to have a colored outline for the actuve face. > > Maybe stipple could be used only in 'Texture' viewport shading.
Follow up mail, r57049, now it draws as before, but unselected-active no longer draws stippled active overlay. -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers